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 BBB's Topic [WIP+DONE]

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BBB
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PostSubject: BBB's Topic [WIP+DONE]   BBB's Topic [WIP+DONE] EmptySun May 31, 2009 4:37 am

i thought of using up topics, ill update one instead, and just make a post saying update or somthing saves space.

Dagger:
BBB's Topic [WIP+DONE] Daggeranim

Here are some guns i did for a request,

BBB's Topic [WIP+DONE] Gun_sheet57329


well thats all i have for now =D


Last edited by BBB on Fri Jun 26, 2009 8:02 pm; edited 1 time in total
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PostSubject: Re: BBB's Topic [WIP+DONE]   BBB's Topic [WIP+DONE] EmptyMon Jun 01, 2009 7:17 pm

You need to keep your light source consistent.

BBB's Topic [WIP+DONE] Edit-15

As you can see your light source changes from the top, from the bottom, from your face down
to the screen and in a single spot on the handle.
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PostSubject: Re: BBB's Topic [WIP+DONE]   BBB's Topic [WIP+DONE] EmptyMon Jun 01, 2009 9:09 pm

XD i was trying top right lightsource
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PostSubject: Re: BBB's Topic [WIP+DONE]   BBB's Topic [WIP+DONE] EmptyTue Jun 02, 2009 1:17 am

I did a basic edit to help show you some problems i noticed.

BBB's Topic [WIP+DONE] Edit-16

The lines are fine, I did not see any issues with pointy curves or anything like that.

BUT

Your shading looks like it does not fit the material it's supposed to be emulating.
You used dithering that looks sandy/rocky/gritty, but the surface is wood.
When your shading a surface make sure that you take a look at some pictures
of what your trying to imitate.

BBB's Topic [WIP+DONE] Wood-Textures

Look at the wood textures here.
As you can see they are made of curvy lines that go in one direction.
So when i started to dither i made the dithering lines that go in one
direction And...... Bam!! it sorta looks like wood.
Also when your gonna make some metal you should take into account
that metal is very shinny and will have some pure white in it even if the color pallet
is far from getting all the way up to white.

you used 20 colors to make the shading on the gun,

I used 11 colors to make the shading on the gun,

The amount of colors does not matter most of the time but using less colors
can help when you have fine details to draw in a small place.

Another thing i noticed about your colors is they have almost no contrast and
very little to no hue shifting.
"hue shifting is when you make your midtone then have the colors move into a warm color when they get lighter and into a cool color when they
get darker"

BBB's Topic [WIP+DONE] Color_wheel_warm_vs_cool

Because cool colors look farther away than warm colors you can use it to help emulate depth.
Also you can use saturation to help emulate depth, The more saturation a color has the closer it looks and
the less saturation a color has the farther away it looks.
using these in combo helps when your choosing colors.
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PostSubject: Re: BBB's Topic [WIP+DONE]   BBB's Topic [WIP+DONE] EmptyThu Jun 25, 2009 9:20 am

wow you just made it 10x better
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PostSubject: Re: BBB's Topic [WIP+DONE]   BBB's Topic [WIP+DONE] EmptyFri Jun 26, 2009 12:39 am

If you start using warm and cool colors in combo with
saturation you should be able to emulate whatever texture your
trying to draw.
One other thing that might help you would bu drawing a simple picuter with your
colors to make sure you have the contrast correct.
Like a patch of quares.

Example::

BBB's Topic [WIP+DONE] Colors-3

notice how you can see each color very clearly.
So if you draw even a single pixel of any color on any of the other colors
it stands out.

And i made my avatar with the colors in the example.

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PostSubject: Re: BBB's Topic [WIP+DONE]   BBB's Topic [WIP+DONE] EmptyFri Jun 26, 2009 8:03 pm

Update ^^
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PostSubject: Re: BBB's Topic [WIP+DONE]   BBB's Topic [WIP+DONE] EmptyWed Aug 12, 2009 2:09 am

It's pretty good...but you should try working on something bigger
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